No new Caravans will appear if the maximum number of Caravans are currently traveling. If a Stronghold is currently being battled for, the Caravan will stop until a side emerges victorious.Ĭaravans will disappear once they reach the Citadel. When a Caravan reaches a Stronghold, the side that has occupied the Stronghold will earn points. Caravans will pass 2 or 3 Strongholds before reaching the Citadel. Once all other Strongholds are open, Caravans will emerge from the Dragon Altar after several minutes. The Dragon Altar, a sacred altar abandoned after the end of the Dragons, lies in the center of the map this Stronghold cannot be occupied. Both guilds will receive prizes based on the outcome. After the round ends, the guild that has earned more points will be victorious. Once occupied, they will earn Guild Points and Solo Points per second, per occupied Stronghold. Players must defend a Stronghold for 3 consecutive minutes to occupy it. After another 5 minutes, all Strongholds will be open, and can be occupied. Once the battle starts, only Outposts and Transporters will be open. Each Stronghold grants a different amount of points when occupied, and some grant army boosts, detailed below.Īll Strongholds will be in Protection Phase for the initial 5 minutes before the battle begins. The Wonders scattered around the Dragon Arena are named Strongholds, and include Outposts, Transporters, Hot Springs, Ancient Remains and Citadels. However, they can join rallies and send reinforcements from this area. While in the protection area, players cannot attack others, or be attacked. Once the intial phase is over and the battle begins, they can then leave the protection area, though they cannot re-enter. During the initial 5 minutes, players cannot Relocate. Players will lose their Shield, and cannot activate new Shields while in the arena. Upon entering the Dragon Arena, players will be placed into a protected area, either at the top or bottom of the map.
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